I’m pleased to introduce Andreas Zeitler as our next screencaster in the continuing “Meet the ScreenFlow-er” series. Andreas has been using ScreenFlow since version 1, making screencasts, tutorials, ads and motion graphics. In 2010, he made the leap and started a screencasting business. Andreas has some great insight into what it takes to make good screencasts. As he says: “Screencasting is marketing, teaching, design, editing. It’s all of these things, and that is what makes it so hard, but also so enjoyable.”
Thanks Andreas, for sharing your knowledge and experience.
How long have you been screencasting and approximately how many screencasts have you made?
I made my first screencast about 7 years ago. I didn’t call my first screencast a “screencast”, it was a tutorial. Something I now realize is a subcategory of screencasts.
I don’t know exactly how many screencasts I’ve made. I made a tutorial DVD with about 4 hours of material, over 160 screencasts for MacOSXScreencasts.com (double this number for the second language I produce), 20 for a German audio engineering podcast I do in my spare time. Then there are those I did for clients and those never published. I really don’t know. They are many. I really love this job.
When ScreenFlow was released, it was a game changer. There are a couple of milestones that changed how I make and think of screencasting. ScreenFlow is one of them.
For what purposes do you make your screencasts?
This is an interesting question, I never made screencasts for myself. I always made them for other people, to teach them, to show them apps. I, or better we, only do client work nowadays. Therefore the audience and purpose of our screencasts is for our client.
My role as screencaster is to consult with clients and work out a solution that fits their needs. Whether it’s a tutorial; a product demo; an ad with different voice talents, multilingual, or with subtitles, for a DVD or the web; etc. We combine screencasts with actor recordings, stop-motion, and 3D graphics now. We’re not relying on “traditional” screencasts to communicate a clients’ marketing message anymore. Every client gets a custom solution for their problem.
You always have to ask yourself “is this the right way to show it”? If a screencast works best, make a screencast, if motion graphics demonstrate a technical explanation better, then use motion graphics.
What kind of studio or set up do you have?
All I have is a MacBook Pro 17″ late 2010. Mainly because I want to be as mobile as possible. Having little equipment has a lot of advantages for me. I can be where my client wants me to be. If they have a secret project (with secret hardware that can’t be moved easily), I jump on the train and get there.
When the editing phase starts I work from a coworking space in Stuttgart named Coworking0711. Here’s the picture in case anyone is interested. A cup of tea (Darjeeling) is usually next to my keyboard.

What do you find to be the most challenging aspect of creating your screencasts? Why?
The many wishes clients can have. On the other hand, nothing is a huge problem anymore. What used to cause big problems in the past, is now laughably easy.
For example I had a client that had a “beta” banner in the startup screen of his app. It was my first professional project. I played with the screencast, and tried different things to find a way to remove that banner. But long before the deadline, I asked the client if they could remove that little banner. (At that time, I didn’t know how to fix that in post-production.) I had all the material produced and was waiting for a response from the client. Then, two days before the deadline, they gave me the final release. I ended up dumping all of my work and starting over again.
I think what is so challenging is that we need to be good at so many things. For fancy product demos we need to be good at storytelling, for a tutorial we need to be good at teaching, and overall we need to know how to structure information verbally and visually.
Screencasting is marketing, teaching, design, editing. It’s all of these things, and that is what makes it so hard, but also so enjoyable.